

Wickhouse is a one-person game studio. Small, sharp games made in Godot: a virus that steals bodies, a knight with a gun that has no powder, and more on the bench. Every game here is played to the end by the person who made it before it goes up.


Twin-stick roguelite. You are a virus with no body of its own: touch a cell to take it, ride it until it fails, burst out and take the next one. Every enemy is a class you could be wearing. Demo coming.

Gothic first-person shooter about the last knight of a dead order and a gun with no powder. Every reload is a prayer. Chapter I demo.

Action, first-person, a build that grows run by run. In development; more when there is something to show.


How the games are made. Godot 4, one developer, with an AI coding assistant for the code and hand-finished models, voice and effects where a game uses them. Each game's page says exactly what was generated and what was not. Nothing is generated while you play, and there is no live service, no microtransactions and no online requirement in anything here.
Feedback is the point of a demo. Every comment on every page is read. If something did not work, say so; it gets fixed.

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